package armory.logicnode; import iron.Scene; import armory.trait.internal.CanvasScript; import kha.Color; class CanvasSetTextColorNode extends LogicNode { var canvas: CanvasScript; var element: String; var r: Float; var g: Float; var b: Float; var a: Float; public function new(tree: LogicTree) { super(tree); } #if arm_ui function update() { if (!canvas.ready) return; tree.removeUpdate(update); var e = canvas.getElement(element); if (e != null) e.color_text = Color.fromFloats(r, g, b, a); runOutput(0); } override function run(from: Int) { element = inputs[1].get(); r = inputs[2].get(); g = inputs[3].get(); b = inputs[4].get(); a = inputs[5].get(); canvas = Scene.active.getTrait(CanvasScript); if (canvas == null) canvas = Scene.active.camera.getTrait(CanvasScript); // Ensure canvas is ready tree.notifyOnUpdate(update); update(); } #end }