package armory.logicnode; class ChromaticAberrationSetNode extends LogicNode { public function new(tree:LogicTree) { super(tree); } override function run(from:Int) { armory.renderpath.Postprocess.chromatic_aberration_uniforms[0] = inputs[1].get(); armory.renderpath.Postprocess.chromatic_aberration_uniforms[1] = inputs[2].get(); runOutput(0); } }