package armory.logicnode; import iron.math.Vec4; class CompareNode extends LogicNode { public var property0: String; public var property1: Float; public function new(tree: LogicTree) { super(tree); } override function get(from: Int): Bool { var v1: Dynamic = inputs[0].get(); var v2: Dynamic = inputs[1].get(); var cond = false; switch (property0) { case "Equal": cond = Std.isOfType(v1, Vec4) ? v1.equals(v2) : v1 == v2; case "Not Equal": cond = Std.isOfType(v1, Vec4) ? !v1.equals(v2) : v1 != v2; case "Almost Equal": cond = Std.isOfType(v1, Vec4) ? v1.almostEquals(v2, property1) : Math.abs(v1 - v2) < property1; case "Greater": cond = v1 > v2; case "Greater Equal": cond = v1 >= v2; case "Less": cond = v1 < v2; case "Less Equal": cond = v1 <= v2; case "Between": var v3: Dynamic = inputs[2].get(); cond = v2 <= v1 && v1 <= v3; case "Or": for (input in inputs) { if (input.get()) { cond = true; break; } } case "And": cond = true; for (input in inputs) { if (!input.get()) { cond = false; break; } } } return cond; } }