package armory.logicnode; import iron.math.Vec4; class GamepadCoordsNode extends LogicNode { var coords = new Vec4(); public function new(tree: LogicTree) { super(tree); } override function get(from: Int): Dynamic { var num: Int = inputs[0].get(); var gamepad = iron.system.Input.getGamepad(num); if (from == 0) { coords.x = gamepad.leftStick.x; coords.y = gamepad.leftStick.y; return coords; } else if (from == 1) { coords.x = gamepad.rightStick.x; coords.y = gamepad.rightStick.y; return coords; } else if (from == 2) { coords.x = gamepad.leftStick.movementX; coords.y = gamepad.leftStick.movementY; return coords; } else if (from == 3) { coords.x = gamepad.rightStick.movementX; coords.y = gamepad.rightStick.movementY; return coords; } else if (from == 4) { return gamepad.down("l2"); } else if (from == 5) { return gamepad.down("r2"); } return null; } }