package armory.logicnode; import iron.object.Object; class GetDistanceNode extends LogicNode { public function new(tree: LogicTree) { super(tree); } override function get(from: Int): Dynamic { var object1: Object = inputs[0].get(); var object2: Object = inputs[1].get(); if (object1 == null || object2 == null) return 0; return iron.math.Vec4.distance(object1.transform.world.getLoc(), object2.transform.world.getLoc()); } }