package armory.logicnode; import iron.object.Object; class GetVisibleNode extends LogicNode { public function new(tree: LogicTree) { super(tree); } override function get(from: Int): Dynamic { var object: Object = inputs[0].get(); if (object == null) return null; return switch (from) { case 0: object.visible; case 1: object.visibleMesh; case 2: object.visibleShadow; default: null; } } }