package armory.logicnode; class LenstextureGetNode extends LogicNode { public function new(tree:LogicTree) { super(tree); } override function get(from:Int):Dynamic { return switch (from) { case 0: armory.renderpath.Postprocess.lenstexture_uniforms[0]; case 1: armory.renderpath.Postprocess.lenstexture_uniforms[1]; case 2: armory.renderpath.Postprocess.lenstexture_uniforms[2]; case 3: armory.renderpath.Postprocess.lenstexture_uniforms[3]; case 4: armory.renderpath.Postprocess.lenstexture_uniforms[4]; default: 0.0; } } }