package armory.logicnode; import iron.system.Tween; class MixNode extends LogicNode { public var property0: String; // Type public var property1: String; // Ease public var property2: Bool; // Clamp var ease: Float->Float = null; public function new(tree: LogicTree) { super(tree); } function init() { switch (property0) { case "Linear": ease = Tween.easeLinear; case "Sine": ease = property1 == "In" ? Tween.easeSineIn : (property1 == "Out" ? Tween.easeSineOut : Tween.easeSineInOut); case "Quad": ease = property1 == "In" ? Tween.easeQuadIn : (property1 == "Out" ? Tween.easeQuadOut : Tween.easeQuadInOut); case "Cubic": ease = property1 == "In" ? Tween.easeCubicIn : (property1 == "Out" ? Tween.easeCubicOut : Tween.easeCubicInOut); case "Quart": ease = property1 == "In" ? Tween.easeQuartIn : (property1 == "Out" ? Tween.easeQuartOut : Tween.easeQuartInOut); case "Quint": ease = property1 == "In" ? Tween.easeQuintIn : (property1 == "Out" ? Tween.easeQuintOut : Tween.easeQuintInOut); case "Expo": ease = property1 == "In" ? Tween.easeExpoIn : (property1 == "Out" ? Tween.easeExpoOut : Tween.easeExpoInOut); case "Circ": ease = property1 == "In" ? Tween.easeCircIn : (property1 == "Out" ? Tween.easeCircOut : Tween.easeCircInOut); case "Back": ease = property1 == "In" ? Tween.easeBackIn : (property1 == "Out" ? Tween.easeBackOut : Tween.easeBackInOut); case "Bounce": ease = property1 == "In" ? Tween.easeBounceIn : (property1 == "Out" ? Tween.easeBounceOut : Tween.easeBounceInOut); case "Elastic": ease = property1 == "In" ? Tween.easeElasticIn : (property1 == "Out" ? Tween.easeElasticOut : Tween.easeElasticInOut); default: ease = Tween.easeLinear; } } override function get(from: Int): Dynamic { if (ease == null) init(); var k: Float = inputs[0].get(); //Factor var v1: Float = inputs[1].get(); var v2: Float = inputs[2].get(); var f = v1 + (v2 - v1) * ease(k); // Clamp if (property2) f = f < 0 ? 0 : f > 1 ? 1 : f; return f; } }