package armory.logicnode; import iron.object.Object; import iron.math.Vec4; import armory.trait.physics.RigidBody; class RotateObjectAroundAxisNode extends LogicNode { public function new(tree: LogicTree) { super(tree); } override function run(from: Int) { var object: Object = inputs[1].get(); var axis: Vec4 = inputs[2].get(); var angle: Float = inputs[3].get(); if (object == null || axis == null) return; // the rotate function already calls buildMatrix object.transform.rotate(axis.normalize(), angle); #if arm_physics var rigidBody = object.getTrait(RigidBody); if (rigidBody != null) rigidBody.syncTransform(); #end runOutput(0); } }