package armory.logicnode; import iron.object.Object; class SetActionPausedNode extends LogicNode { public function new(tree: LogicTree) { super(tree); } override function run(from: Int) { var object: Object = inputs[1].get(); var paused: Bool = inputs [2].get(); if (object == null) return; var animation = object.animation; if (animation == null) animation = object.getParentArmature(object.name); paused ? animation.pause() : animation.resume(); runOutput(0); } }