package armory.logicnode; import iron.math.Quat; import iron.math.Vec4; import iron.object.Object; import iron.object.BoneAnimation; class SetBoneFkIkOnlyNode extends LogicNode { public function new(tree: LogicTree) { super(tree); } override function run(from: Int) { #if arm_skin var object: Object = inputs[1].get(); var boneName: String = inputs[2].get(); var fk_ik_only: Bool = inputs[3].get(); if (object == null) return; var anim = object.animation != null ? cast(object.animation, BoneAnimation) : null; if (anim == null) anim = object.getParentArmature(object.name); // Get bone in armature var bone = anim.getBone(boneName); //Set bone animated by FK or IK only bone.is_ik_fk_only = fk_ik_only; runOutput(0); #end } }