package armory.logicnode; import iron.math.Vec4; class SetGravityNode extends LogicNode { public function new(tree: LogicTree) { super(tree); } override function run(from: Int) { var gravity: Vec4 = inputs[1].get(); if (gravity == null) return; #if arm_physics var physics = armory.trait.physics.PhysicsWorld.active; physics.setGravity(gravity); #end runOutput(0); } }