package armory.logicnode; import iron.object.Object; import iron.math.Quat; import armory.trait.physics.RigidBody; class SetRotationNode extends LogicNode { public var property0: String; // UNUSED public function new(tree: LogicTree) { super(tree); } override function run(from: Int) { var object: Object = inputs[1].get(); if (object == null) return; var q: Quat = inputs[2].get(); if (q == null) return; q.normalize(); object.transform.rot = q; object.transform.buildMatrix(); #if arm_physics var rigidBody = object.getTrait(RigidBody); if (rigidBody != null) { rigidBody.syncTransform(); } #end runOutput(0); } }