package armory.logicnode; import iron.object.MeshObject; class SetTilesheetPausedNode extends LogicNode { public function new(tree: LogicTree) { super(tree); } override function run(from: Int) { var object: MeshObject = inputs[1].get(); var paused: Bool = inputs[2].get(); if (object == null) return; paused ? object.tilesheet.pause() : object.tilesheet.resume(); runOutput(0); } }