* 2019-06-30: Return value of `PhysicsWorld.rayCast()` changed, see https://github.com/armory3d/armory/commit/dfb7609a28cebf3a520e6a25a8563d01c32f2b01. * 2019-04-06: Use voxelao instead of voxelgi, gi will be reworked into raytracing. * 2019-01-13: If you are using Armory Updater, get Armory 0.6beta from https://armory.itch.io/armory3d first (or clone the sdk from https://github.com/armory3d/armsdk). * 2018-08-28: `LampObject` and `LampData` is now `LightObject` and `LightData` * 2018-06-01: 'Not Equal' has been removed from the Gate logic node. Use 'Equal' and 'False' output socket instead. * 2017-11-20: Use `armory.trait.physics.*` instead of `armory.trait.internal.*` to access physics traits.