{ "contexts": [ { "name": "debug_normals", "depth_write": false, "compare_mode": "always", "cull_mode": "none", "links": [ { "name": "eye", "link": "_cameraPosition" }, { "name": "eyeLook", "link": "_cameraLook" }, { "name": "invVP", "link": "_inverseViewProjectionMatrix" } ], "texture_params": [], "vertex_shader": "../include/pass.vert.glsl", "fragment_shader": "debug_normals.frag.glsl" } ] }