import bpy from bpy.props import * from bpy.types import Node, NodeSocket from arm.logicnode.arm_nodes import * class ArrayAddNode(Node, ArmLogicTreeNode): '''Array add node''' bl_idname = 'LNArrayAddNode' bl_label = 'Array Add' bl_icon = 'GAME' def __init__(self): array_nodes[str(id(self))] = self def init(self, context): self.inputs.new('ArmNodeSocketAction', 'In') self.inputs.new('ArmNodeSocketArray', 'Array') self.inputs.new('NodeSocketShader', 'Value') self.outputs.new('ArmNodeSocketAction', 'Out') def draw_buttons(self, context, layout): row = layout.row(align=True) op = row.operator('arm.node_add_input_value', text='New', icon='PLUS', emboss=True) op.node_index = str(id(self)) op.socket_type = 'NodeSocketShader' op2 = row.operator('arm.node_remove_input_value', text='', icon='X', emboss=True) op2.node_index = str(id(self)) add_node(ArrayAddNode, category='Array')