import os import shutil import arm.assets as assets import arm.utils import bpy import stat import subprocess import webbrowser from bpy.types import Menu, Panel, UIList from bpy.props import * def remove_readonly(func, path, excinfo): os.chmod(path, stat.S_IWRITE) func(path) def update_gapi_custom(self, context): bpy.data.worlds['Arm'].arm_recompile = True assets.invalidate_compiled_data(self, context) def update_gapi_win(self, context): if os.path.isdir(arm.utils.get_fp_build() + '/windows-build'): shutil.rmtree(arm.utils.get_fp_build() + '/windows-build', onerror=remove_readonly) bpy.data.worlds['Arm'].arm_recompile = True assets.invalidate_compiled_data(self, context) def update_gapi_linux(self, context): if os.path.isdir(arm.utils.get_fp_build() + '/linux-build'): shutil.rmtree(arm.utils.get_fp_build() + '/linux-build', onerror=remove_readonly) bpy.data.worlds['Arm'].arm_recompile = True assets.invalidate_compiled_data(self, context) def update_gapi_mac(self, context): if os.path.isdir(arm.utils.get_fp_build() + '/osx-build'): shutil.rmtree(arm.utils.get_fp_build() + '/osx-build', onerror=remove_readonly) bpy.data.worlds['Arm'].arm_recompile = True assets.invalidate_compiled_data(self, context) def update_gapi_android(self, context): if os.path.isdir(arm.utils.get_fp_build() + '/android-build'): shutil.rmtree(arm.utils.get_fp_build() + '/android-build', onerror=remove_readonly) bpy.data.worlds['Arm'].arm_recompile = True assets.invalidate_compiled_data(self, context) def update_gapi_ios(self, context): if os.path.isdir(arm.utils.get_fp_build() + '/ios-build'): shutil.rmtree(arm.utils.get_fp_build() + '/ios-build', onerror=remove_readonly) bpy.data.worlds['Arm'].arm_recompile = True assets.invalidate_compiled_data(self, context) def update_gapi_html5(self, context): bpy.data.worlds['Arm'].arm_recompile = True assets.invalidate_compiled_data(self, context) class ArmExporterListItem(bpy.types.PropertyGroup): name = bpy.props.StringProperty( name="Name", description="A name for this item", default="Preset") arm_project_rp = bpy.props.StringProperty( name="Render Path", description="A name for this item", default="Path") arm_project_scene = StringProperty(name="Scene", description="Scene to load when launching") arm_project_target = EnumProperty( items = [('html5', 'HTML5 (JS)', 'html5'), ('windows-hl', 'Windows (C)', 'windows-hl'), ('krom-windows', 'Windows (Krom)', 'krom-windows'), ('macos-hl', 'macOS (C)', 'macos-hl'), ('krom-macos', 'macOS (Krom)', 'krom-macos'), ('linux-hl', 'Linux (C)', 'linux-hl'), ('krom-linux', 'Linux (Krom)', 'krom-linux'), ('ios-hl', 'iOS (C)', 'ios-hl'), ('android-native-hl', 'Android (C)', 'android-native-hl'), ('node', 'Node (JS)', 'node'), ('custom', 'Custom', 'custom'),], name="Target", default='html5', description='Build platform') arm_project_khamake = StringProperty(name="Khamake", description="Specify arguments for the 'node Kha/make' call") arm_gapi_custom = EnumProperty( items = [('opengl', 'OpenGL', 'opengl'), ('vulkan', 'Vulkan', 'vulkan'), ('direct3d11', 'Direct3D11', 'direct3d11'), ('direct3d12', 'Direct3D12', 'direct3d12'), ('metal', 'Metal', 'metal')], name="Graphics API", default='opengl', description='Based on currently selected target', update=update_gapi_custom) arm_gapi_win = EnumProperty( items = [('opengl', 'Auto', 'opengl'), ('opengl', 'OpenGL', 'opengl'), ('vulkan', 'Vulkan', 'vulkan'), ('direct3d11', 'Direct3D11', 'direct3d11'), ('direct3d12', 'Direct3D12', 'direct3d12')], name="Graphics API", default='opengl', description='Based on currently selected target', update=update_gapi_win) arm_gapi_linux = EnumProperty( items = [('opengl', 'Auto', 'opengl'), ('opengl', 'OpenGL', 'opengl'), ('vulkan', 'Vulkan', 'vulkan')], name="Graphics API", default='opengl', description='Based on currently selected target', update=update_gapi_linux) arm_gapi_android = EnumProperty( items = [('opengl', 'Auto', 'opengl'), ('opengl', 'OpenGL', 'opengl'), ('vulkan', 'Vulkan', 'vulkan')], name="Graphics API", default='opengl', description='Based on currently selected target', update=update_gapi_android) arm_gapi_mac = EnumProperty( items = [('opengl', 'Auto', 'opengl'), ('opengl', 'OpenGL', 'opengl'), ('metal', 'Metal', 'metal')], name="Graphics API", default='opengl', description='Based on currently selected target', update=update_gapi_mac) arm_gapi_ios = EnumProperty( items = [('opengl', 'Auto', 'opengl'), ('opengl', 'OpenGL', 'opengl'), ('metal', 'Metal', 'metal')], name="Graphics API", default='opengl', description='Based on currently selected target', update=update_gapi_ios) arm_gapi_html5 = EnumProperty( items = [('webgl', 'Auto', 'webgl'), ('webgl', 'WebGL2', 'webgl')], name="Graphics API", default='webgl', description='Based on currently selected target', update=update_gapi_html5) class ArmExporterList(bpy.types.UIList): def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index): # We could write some code to decide which icon to use here... custom_icon = 'OBJECT_DATAMODE' # Make sure your code supports all 3 layout types if self.layout_type in {'DEFAULT', 'COMPACT'}: row = layout.row() row.prop(item, "name", text="", emboss=False, icon=custom_icon) col = row.column() col.alignment = 'RIGHT' col.label(text=item.arm_project_target) elif self.layout_type in {'GRID'}: layout.alignment = 'CENTER' layout.label(text="", icon = custom_icon) class ArmExporterListNewItem(bpy.types.Operator): # Add a new item to the list bl_idname = "arm_exporterlist.new_item" bl_label = "Add a new item" def execute(self, context): mdata = bpy.data.worlds['Arm'] mdata.arm_exporterlist.add() mdata.arm_exporterlist_index = len(mdata.arm_exporterlist) - 1 if len(mdata.arm_rplist) > mdata.arm_exporterlist_index: mdata.arm_exporterlist[-1].arm_project_rp = mdata.arm_rplist[mdata.arm_rplist_index].name return{'FINISHED'} class ArmExporterListDeleteItem(bpy.types.Operator): # Delete the selected item from the list bl_idname = "arm_exporterlist.delete_item" bl_label = "Deletes an item" @classmethod def poll(self, context): """ Enable if there's something in the list """ mdata = bpy.data.worlds['Arm'] return len(mdata.arm_exporterlist) > 0 def execute(self, context): mdata = bpy.data.worlds['Arm'] list = mdata.arm_exporterlist index = mdata.arm_exporterlist_index list.remove(index) if index > 0: index = index - 1 mdata.arm_exporterlist_index = index return{'FINISHED'} class ArmExporterListMoveItem(bpy.types.Operator): # Move an item in the list bl_idname = "arm_exporterlist.move_item" bl_label = "Move an item in the list" direction = bpy.props.EnumProperty( items=( ('UP', 'Up', ""), ('DOWN', 'Down', ""),)) def move_index(self): # Move index of an item render queue while clamping it mdata = bpy.data.worlds['Arm'] index = mdata.arm_exporterlist_index list_length = len(mdata.arm_exporterlist) - 1 new_index = 0 if self.direction == 'UP': new_index = index - 1 elif self.direction == 'DOWN': new_index = index + 1 new_index = max(0, min(new_index, list_length)) mdata.arm_exporterlist.move(index, new_index) mdata.arm_exporterlist_index = new_index def execute(self, context): mdata = bpy.data.worlds['Arm'] list = mdata.arm_exporterlist index = mdata.arm_exporterlist_index if self.direction == 'DOWN': neighbor = index + 1 self.move_index() elif self.direction == 'UP': neighbor = index - 1 self.move_index() else: return{'CANCELLED'} return{'FINISHED'} class ArmExporterSpecialsMenu(bpy.types.Menu): bl_label = "More" bl_idname = "arm_exporterlist_specials" def draw(self, context): layout = self.layout layout.operator("arm.exporter_open_folder") layout.operator("arm.exporter_gpuprofile") class ArmoryExporterOpenFolderButton(bpy.types.Operator): '''Open published folder''' bl_idname = 'arm.exporter_open_folder' bl_label = 'Open Folder' def execute(self, context): wrd = bpy.data.worlds['Arm'] if len(wrd.arm_exporterlist) == 0: return {'CANCELLED'} item = wrd.arm_exporterlist[wrd.arm_exporterlist_index] p = os.path.join(arm.utils.get_fp_build(), item.arm_project_target) if os.path.exists(p): webbrowser.open('file://' + p) return{'FINISHED'} class ArmExporterGpuProfileButton(bpy.types.Operator): '''GPU profile''' bl_idname = 'arm.exporter_gpuprofile' bl_label = 'Open in RenderDoc' def execute(self, context): p = arm.utils.get_renderdoc_path() if p == '': self.report({'ERROR'}, 'Configure RenderDoc path in Armory add-on preferences') return {'CANCELLED'} pbin = '' base = arm.utils.get_fp_build() ext1 = '/krom-windows/' + arm.utils.safestr(bpy.data.worlds['Arm'].arm_project_name) + '.exe' ext2 = '/krom-linux/' + arm.utils.safestr(bpy.data.worlds['Arm'].arm_project_name) if os.path.exists(base + ext1): pbin = base + ext1 elif os.path.exists(base + ext2): pbin = base + ext2 if pbin == '': self.report({'ERROR'}, 'Publish project using Krom target first') return {'CANCELLED'} subprocess.Popen([p, pbin]) return{'FINISHED'} def register(): bpy.utils.register_class(ArmExporterListItem) bpy.utils.register_class(ArmExporterList) bpy.utils.register_class(ArmExporterListNewItem) bpy.utils.register_class(ArmExporterListDeleteItem) bpy.utils.register_class(ArmExporterListMoveItem) bpy.utils.register_class(ArmExporterSpecialsMenu) bpy.utils.register_class(ArmExporterGpuProfileButton) bpy.utils.register_class(ArmoryExporterOpenFolderButton) bpy.types.World.arm_exporterlist = bpy.props.CollectionProperty(type=ArmExporterListItem) bpy.types.World.arm_exporterlist_index = bpy.props.IntProperty(name="Index for my_list", default=0) def unregister(): bpy.utils.unregister_class(ArmExporterListItem) bpy.utils.unregister_class(ArmExporterList) bpy.utils.unregister_class(ArmExporterListNewItem) bpy.utils.unregister_class(ArmExporterListDeleteItem) bpy.utils.unregister_class(ArmExporterListMoveItem) bpy.utils.unregister_class(ArmExporterSpecialsMenu) bpy.utils.unregister_class(ArmExporterGpuProfileButton) bpy.utils.unregister_class(ArmoryExporterOpenFolderButton)