import arm.utils if arm.is_reload(__name__): arm.utils = arm.reload_module(arm.utils) else: arm.enable_reload(__name__) def write(vert): vert.add_include('compiled.inc') vert.add_include('std/morph_target.glsl') vert.add_in('vec2 tex1') vert.write_attrib('texCoord1 = tex1 * texUnpack;') vert.add_uniform('float posUnpack', link='_posUnpack') vert.add_uniform('sampler2D morphData', link='_morphData') vert.add_uniform('vec4 morphPosition', link='_morphPosition', included=True)