# Embedded player in Armory Space import bpy from bpy.types import Header from bpy.app.translations import contexts as i18n_contexts import utils import make import make_state as state import log class ArmorySpaceHeader(Header): bl_space_type = 'VIEW_ARMORY' info_text = '' def draw(self, context): layout = self.layout view = context.space_data obj = context.active_object toolsettings = context.tool_settings row = layout.row(align=True) # row.template_header() row.operator('arm.space_stop', icon='MESH_PLANE') if state.is_paused: row.operator('arm.space_resume', icon="PLAY") else: row.operator('arm.space_pause', icon="PAUSE") layout.label(ArmorySpaceHeader.info_text) class ArmorySpaceStopButton(bpy.types.Operator): '''Switch back to 3D view''' bl_idname = 'arm.space_stop' bl_label = 'Stop' def execute(self, context): area = bpy.context.area if area == None: area = state.play_area area.type = 'VIEW_3D' state.is_paused = False log.clear() return{'FINISHED'} class ArmorySpacePauseButton(bpy.types.Operator): '''Pause rendering''' bl_idname = 'arm.space_pause' bl_label = 'Pause' def execute(self, context): state.is_paused = True return{'FINISHED'} class ArmorySpaceResumeButton(bpy.types.Operator): '''Resume rendering''' bl_idname = 'arm.space_resume' bl_label = 'Resume' def execute(self, context): state.is_paused = False return{'FINISHED'} def register(): if utils.with_chromium(): bpy.utils.register_module(__name__) def unregister(): if utils.with_chromium(): bpy.utils.unregister_module(__name__)