import bpy from bpy.props import * from bpy.types import Node, NodeSocket from arm.logicnode.arm_nodes import * class ActiveSceneNode(Node, ArmLogicTreeNode): '''Active scene node''' bl_idname = 'LNActiveSceneNode' bl_label = 'Active Scene' bl_icon = 'GAME' def init(self, context): self.outputs.new('NodeSocketShader', 'Scene') add_node(ActiveSceneNode, category='Value')