package armory.logicnode; import iron.object.MeshObject; class SetObjectShapeKeyNode extends LogicNode { public function new(tree: LogicTree) { super(tree); } override function run(from: Int) { #if arm_morph_target var object: Dynamic = inputs[1].get(); var shapeKey: String = inputs[2].get(); var value: Dynamic = inputs[3].get(); assert(Error, object != null, "Object should not be null"); var morph = cast(object, MeshObject).morphTarget; assert(Error, morph != null, "Object does not have shape keys"); morph.setMorphValue(shapeKey, value); #end runOutput(0); } }