float hash(const vec2 p) { float h = dot(p, vec2(127.1, 311.7)); return fract(sin(h) * 43758.5453123); } vec2 envMapEquirect(const vec3 normal) { const float PI = 3.1415926535; const float PI2 = PI * 2.0; float phi = acos(normal.z); float theta = atan(-normal.y, normal.x) + PI; return vec2(theta / PI2, phi / PI); } float rand(vec2 co) { // Unreliable return fract(sin(dot(co.xy, vec2(12.9898,78.233))) * 43758.5453); }