import shutil import bpy import os import json from bpy.types import Menu, Panel, UIList from bpy.props import * class ArmTilesheetActionListItem(bpy.types.PropertyGroup): name = bpy.props.StringProperty( name="Name", description="A name for this item", default="Untitled") start_prop = bpy.props.IntProperty( name="Start", description="A name for this item", default=0) end_prop = bpy.props.IntProperty( name="End", description="A name for this item", default=0) loop_prop = bpy.props.BoolProperty( name="Loop", description="A name for this item", default=True) class ArmTilesheetActionList(bpy.types.UIList): def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index): # We could write some code to decide which icon to use here... custom_icon = 'OBJECT_DATAMODE' # Make sure your code supports all 3 layout types if self.layout_type in {'DEFAULT', 'COMPACT'}: layout.prop(item, "name", text="", emboss=False, icon=custom_icon) elif self.layout_type in {'GRID'}: layout.alignment = 'CENTER' layout.label("", icon = custom_icon) class ArmTilesheetActionListNewItem(bpy.types.Operator): # Add a new item to the list bl_idname = "arm_tilesheetactionlist.new_item" bl_label = "Add a new item" def execute(self, context): wrd = bpy.data.worlds['Arm'] trait = wrd.arm_tilesheetlist[wrd.arm_tilesheetlist_index] trait.arm_tilesheetactionlist.add() trait.arm_tilesheetactionlist_index = len(trait.arm_tilesheetactionlist) - 1 return{'FINISHED'} class ArmTilesheetActionListDeleteItem(bpy.types.Operator): # Delete the selected item from the list bl_idname = "arm_tilesheetactionlist.delete_item" bl_label = "Deletes an item" @classmethod def poll(self, context): """ Enable if there's something in the list """ wrd = bpy.data.worlds['Arm'] trait = wrd.arm_tilesheetlist[wrd.arm_tilesheetlist_index] return len(trait.arm_tilesheetactionlist) > 0 def execute(self, context): wrd = bpy.data.worlds['Arm'] trait = wrd.arm_tilesheetlist[wrd.arm_tilesheetlist_index] list = trait.arm_tilesheetactionlist index = trait.arm_tilesheetactionlist_index list.remove(index) if index > 0: index = index - 1 trait.arm_tilesheetactionlist_index = index return{'FINISHED'} class ArmTilesheetActionListMoveItem(bpy.types.Operator): # Move an item in the list bl_idname = "arm_tilesheetactionlist.move_item" bl_label = "Move an item in the list" direction = bpy.props.EnumProperty( items=( ('UP', 'Up', ""), ('DOWN', 'Down', ""),)) @classmethod def poll(self, context): """ Enable if there's something in the list. """ wrd = bpy.data.worlds['Arm'] trait = wrd.arm_tilesheetlist[wrd.arm_tilesheetlist_index] return len(trait.arm_tilesheetactionlist) > 0 def move_index(self): # Move index of an item render queue while clamping it wrd = bpy.data.worlds['Arm'] trait = wrd.arm_tilesheetlist[wrd.arm_tilesheetlist_index] index = trait.arm_tilesheetactionlist_index list_length = len(trait.arm_tilesheetactionlist) - 1 new_index = 0 if self.direction == 'UP': new_index = index - 1 elif self.direction == 'DOWN': new_index = index + 1 new_index = max(0, min(new_index, list_length)) index = new_index def execute(self, context): wrd = bpy.data.worlds['Arm'] trait = wrd.arm_tilesheetlist[wrd.arm_tilesheetlist_index] list = trait.arm_tilesheetactionlist index = trait.arm_tilesheetactionlist_index if self.direction == 'DOWN': neighbor = index + 1 #queue.move(index,neighbor) self.move_index() elif self.direction == 'UP': neighbor = index - 1 #queue.move(neighbor, index) self.move_index() else: return{'CANCELLED'} return{'FINISHED'} class ArmTilesheetListItem(bpy.types.PropertyGroup): name = bpy.props.StringProperty( name="Name", description="A name for this item", default="Untitled") tilesx_prop = bpy.props.IntProperty( name="Tiles X", description="A name for this item", default=0) tilesy_prop = bpy.props.IntProperty( name="Tiles Y", description="A name for this item", default=0) framerate_prop = bpy.props.FloatProperty( name="Frame Rate", description="A name for this item", default=4.0) arm_tilesheetactionlist = bpy.props.CollectionProperty(type=ArmTilesheetActionListItem) arm_tilesheetactionlist_index = bpy.props.IntProperty(name="Index for my_list", default=0) class ArmTilesheetList(bpy.types.UIList): def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index): # We could write some code to decide which icon to use here... custom_icon = 'OBJECT_DATAMODE' # Make sure your code supports all 3 layout types if self.layout_type in {'DEFAULT', 'COMPACT'}: layout.prop(item, "name", text="", emboss=False, icon=custom_icon) elif self.layout_type in {'GRID'}: layout.alignment = 'CENTER' layout.label("", icon = custom_icon) class ArmTilesheetListNewItem(bpy.types.Operator): # Add a new item to the list bl_idname = "arm_tilesheetlist.new_item" bl_label = "Add a new item" def execute(self, context): wrd = bpy.data.worlds['Arm'] wrd.arm_tilesheetlist.add() wrd.arm_tilesheetlist_index = len(wrd.arm_tilesheetlist) - 1 return{'FINISHED'} class ArmTilesheetListDeleteItem(bpy.types.Operator): # Delete the selected item from the list bl_idname = "arm_tilesheetlist.delete_item" bl_label = "Deletes an item" @classmethod def poll(self, context): """ Enable if there's something in the list """ wrd = bpy.data.worlds['Arm'] return len(wrd.arm_tilesheetlist) > 0 def execute(self, context): wrd = bpy.data.worlds['Arm'] list = wrd.arm_tilesheetlist index = wrd.arm_tilesheetlist_index list.remove(index) if index > 0: index = index - 1 wrd.arm_tilesheetlist_index = index return{'FINISHED'} class ArmTilesheetListMoveItem(bpy.types.Operator): # Move an item in the list bl_idname = "arm_tilesheetlist.move_item" bl_label = "Move an item in the list" direction = bpy.props.EnumProperty( items=( ('UP', 'Up', ""), ('DOWN', 'Down', ""),)) @classmethod def poll(self, context): """ Enable if there's something in the list. """ wrd = bpy.data.worlds['Arm'] return len(wrd.arm_tilesheetlist) > 0 def move_index(self): # Move index of an item render queue while clamping it wrd = bpy.data.worlds['Arm'] index = wrd.arm_tilesheetlist_index list_length = len(wrd.arm_tilesheetlist) - 1 new_index = 0 if self.direction == 'UP': new_index = index - 1 elif self.direction == 'DOWN': new_index = index + 1 new_index = max(0, min(new_index, list_length)) index = new_index def execute(self, context): wrd = bpy.data.worlds['Arm'] list = wrd.arm_tilesheetlist index = wrd.arm_tilesheetlist_index if self.direction == 'DOWN': neighbor = index + 1 #queue.move(index,neighbor) self.move_index() elif self.direction == 'UP': neighbor = index - 1 #queue.move(neighbor, index) self.move_index() else: return{'CANCELLED'} return{'FINISHED'} def register(): bpy.utils.register_class(ArmTilesheetActionListItem) bpy.utils.register_class(ArmTilesheetActionList) bpy.utils.register_class(ArmTilesheetActionListNewItem) bpy.utils.register_class(ArmTilesheetActionListDeleteItem) bpy.utils.register_class(ArmTilesheetActionListMoveItem) bpy.utils.register_class(ArmTilesheetListItem) bpy.utils.register_class(ArmTilesheetList) bpy.utils.register_class(ArmTilesheetListNewItem) bpy.utils.register_class(ArmTilesheetListDeleteItem) bpy.utils.register_class(ArmTilesheetListMoveItem) bpy.types.World.arm_tilesheetlist = bpy.props.CollectionProperty(type=ArmTilesheetListItem) bpy.types.World.arm_tilesheetlist_index = bpy.props.IntProperty(name="Index for my_list", default=0) def unregister(): bpy.utils.unregister_class(ArmTilesheetListItem) bpy.utils.unregister_class(ArmTilesheetList) bpy.utils.unregister_class(ArmTilesheetListNewItem) bpy.utils.unregister_class(ArmTilesheetListDeleteItem) bpy.utils.unregister_class(ArmTilesheetListMoveItem) bpy.utils.unregister_class(ArmTilesheetActionListItem) bpy.utils.unregister_class(ArmTilesheetActionList) bpy.utils.unregister_class(ArmTilesheetActionListNewItem) bpy.utils.unregister_class(ArmTilesheetActionListDeleteItem) bpy.utils.unregister_class(ArmTilesheetActionListMoveItem)