#version 450 #ifdef GL_ES precision highp float; #endif in vec2 pos; out vec2 texCoord; void main() { // Scale vertex attribute to 0-1 range #ifdef _InvY const vec2 madd = vec2(0.5, -0.5); #else const vec2 madd = vec2(0.5, 0.5); #endif texCoord = pos.xy * madd + madd; gl_Position = vec4(pos.xy, 0.0, 1.0); }