import bpy import nodeitems_utils from nodeitems_utils import NodeCategory import arm import arm.material.arm_nodes.arm_nodes as arm_nodes # Import all nodes so that they register. Do not remove this import # even if it looks unused from arm.material.arm_nodes import * if arm.is_reload(__name__): arm_nodes = arm.reload_module(arm_nodes) arm.material.arm_nodes = arm.reload_module(arm.material.arm_nodes) from arm.material.arm_nodes import * else: arm.enable_reload(__name__) registered_nodes = [] class MaterialNodeCategory(NodeCategory): @classmethod def poll(cls, context): return context.space_data.tree_type == 'ShaderNodeTree' def register_nodes(): global registered_nodes # Re-register all nodes for now.. if len(registered_nodes) > 0: unregister_nodes() for n in arm_nodes.nodes: registered_nodes.append(n) bpy.utils.register_class(n) node_categories = [] for category in sorted(arm_nodes.category_items): sorted_items = sorted(arm_nodes.category_items[category], key=lambda item: item.nodetype) node_categories.append( MaterialNodeCategory('ArmMaterial' + category + 'Nodes', category, items=sorted_items) ) nodeitems_utils.register_node_categories('ArmMaterialNodes', node_categories) def unregister_nodes(): global registered_nodes for n in registered_nodes: bpy.utils.unregister_class(n) registered_nodes = [] nodeitems_utils.unregister_node_categories('ArmMaterialNodes') def register(): register_nodes() def unregister(): unregister_nodes()