{ "contexts": [ { "name": "deferred_light_quad", "depth_write": false, "color_write_alpha": false, "compare_mode": "always", "cull_mode": "none", "blend_source": "blend_one", "blend_destination": "blend_one", "blend_operation": "add", "alpha_blend_source": "blend_one", "alpha_blend_destination": "blend_one", "alpha_blend_operation": "add", "links": [ { "name": "invVP", "link": "_inverseViewProjectionMatrix" }, { "name": "l", "link": "_lampDirection" }, { "name": "lightColor", "link": "_lampColor" }, { "name": "lightShadow", "link": "_lampCastShadow" }, { "name": "texlampcolor", "link": "_lampColorTexture", "ifdef": ["_LampColTex"] }, { "name": "shadowsBias", "link": "_lampShadowsBias" }, { "name": "eye", "link": "_cameraPosition" }, { "name": "eyeLook", "link": "_cameraLook" }, { "name": "LWVP", "link": "_biasLampWorldViewProjectionMatrix" }, { "name": "snoise", "link": "_noise64", "ifdef": ["_PCSS"] }, { "name": "lampSizeUV", "link": "_lampSizeUV", "ifdef": ["_PCSS"] }, { "name": "VP", "link": "_viewProjectionMatrix", "ifdef": ["_SSRS"] } ], "vertex_shader": "deferred_light_quad.vert.glsl", "vertex_shader_path": "../include/pass_viewray.vert.glsl", "fragment_shader": "deferred_light_quad.frag.glsl" } ] }