{ "contexts": [ { "name": "pt_trace_pass", "depth_write": false, "compare_mode": "always", "cull_mode": "none", "links": [ { "name": "timeSinceStart", "link": "_time" }, { "name": "eye", "link": "_cameraPosition" }, { "name": "light", "link": "_lightPosition" } ], "texture_params": [], "vertex_shader": "pt_trace_pass.vert.glsl", "fragment_shader": "pt_trace_pass.frag.glsl" } ] }