{ "contexts": [ { "name": "ssdo_pass", "depth_write": false, "compare_mode": "always", "cull_mode": "none", "links": [ { "name": "snoise", "link": "_noise8" }, { "name": "invVP", "link": "_inverseViewProjectionMatrix" }, { "name": "eye", "link": "_cameraPosition" } ], "texture_params": [], "vertex_shader": "ssdo_pass.vert.glsl", "vertex_shader_path": "../include/pass.vert.glsl", "fragment_shader": "ssdo_pass.frag.glsl" } ] }