from arm.logicnode.arm_nodes import * class ArrayAddNode(ArmLogicTreeNode): """Adds the given value to the given array. @input Array: the array to manipulate. @input Modify Original: if `false`, the input array is copied before adding the value. @input Unique Values: if `true`, values may occur only once in that array (only primitive data types are supported). """ bl_idname = 'LNArrayAddNode' bl_label = 'Array Add' arm_version = 1 def __init__(self): array_nodes[str(id(self))] = self def init(self, context): super(ArrayAddNode, self).init(context) self.add_input('ArmNodeSocketAction', 'In') self.add_input('ArmNodeSocketArray', 'Array') self.add_input('NodeSocketBool', 'Modify Original', default_value=True) self.add_input('NodeSocketBool', 'Unique Values') self.add_input('NodeSocketShader', 'Value') self.add_output('ArmNodeSocketAction', 'Out') self.add_output('ArmNodeSocketArray', 'Array') def draw_buttons(self, context, layout): row = layout.row(align=True) op = row.operator('arm.node_add_input_value', text='Add Input', icon='PLUS', emboss=True) op.node_index = str(id(self)) op.socket_type = 'NodeSocketShader' op2 = row.operator('arm.node_remove_input_value', text='', icon='X', emboss=True) op2.node_index = str(id(self)) add_node(ArrayAddNode, category=PKG_AS_CATEGORY)