from arm.logicnode.arm_nodes import * class GetWorldNode(ArmLogicTreeNode): """Returns the world orientation of the given object.""" bl_idname = 'LNGetWorldNode' bl_label = 'Get World Orientation' arm_version = 1 property0: EnumProperty( items = [('Right', 'Right', 'Right'), ('Look', 'Look', 'Look'), ('Up', 'Up', 'Up')], name='', default='Look') def init(self, context): super(GetWorldNode, self).init(context) self.add_input('ArmNodeSocketObject', 'Object') self.add_output('NodeSocketVector', 'Vector') def draw_buttons(self, context, layout): layout.prop(self, 'property0') add_node(GetWorldNode, category=PKG_AS_CATEGORY, section='rotation')