{ "contexts": [ { "name": "matid_to_depth", "depth_write": true, "compare_mode": "always", "color_write_red": false, "color_write_green": false, "color_write_blue": false, "color_write_alpha": false, "cull_mode": "none", "links": [], "texture_params": [], "vertex_shader": "../include/pass.vert.glsl", "fragment_shader": "matid_to_depth.frag.glsl" } ] }