{ "contexts": [ { "name": "translucent_resolve", "depth_write": false, "compare_mode": "always", "cull_mode": "none", "blend_source": "source_alpha", "blend_destination": "inverse_source_alpha", "blend_operation": "add", "alpha_blend_source": "source_alpha", "alpha_blend_destination": "inverse_source_alpha", "alpha_blend_operation": "add", "links": [], "vertex_shader": "../include/pass.vert.glsl", "fragment_shader": "translucent_resolve.frag.glsl" } ] }