import armutils import shutil import os assets = [] khafile_defs = [] embedded_data = [] shaders = [] shader_datas = [] def reset(): global assets global khafile_defs global embedded_data global shaders global shader_datas assets = [] khafile_defs = [] embedded_data = [] shaders = [] shader_datas = [] def add(file): global assets if file not in assets: assets.append(file) def add_khafile_def(d): global khafile_defs if d not in khafile_defs: khafile_defs.append(d) def add_embedded_data(file): global embedded_data if file not in embedded_data: embedded_data.append(file) def add_shader(file): global shaders if file not in shaders: shaders.append(file) def add_shader_data(file): global shader_datas if file not in shader_datas: shader_datas.append(file) def add_shader2(dir_name, data_name): add_shader_data('build/compiled/ShaderDatas/' + dir_name + '/' + data_name + '.arm') full_name = 'build/compiled/Shaders/' + dir_name + '/' + data_name add_shader(full_name + '.vert.glsl') add_shader(full_name + '.frag.glsl') invalidate_enabled = True # Disable invalidating during build process def invalidate_shader_cache(self, context): # compiled.glsl changed, recompile all shaders next time global invalidate_enabled if invalidate_enabled == False: return fp = armutils.get_fp() if os.path.isdir(fp + '/build/compiled/ShaderDatas'): shutil.rmtree(fp + '/build/compiled/ShaderDatas') if os.path.isdir(fp + '/build/compiled/ShaderRaws'): shutil.rmtree(fp + '/build/compiled/ShaderRaws') def invalidate_compiled_data(self, context): global invalidate_enabled if invalidate_enabled == False: return fp = armutils.get_fp() if os.path.isdir(fp + '/build/compiled/Assets'): shutil.rmtree(fp + '/build/compiled/Assets') if os.path.isdir(fp + '/build/compiled/ShaderDatas'): shutil.rmtree(fp + '/build/compiled/ShaderDatas') def invalidate_mesh_data(self, context): fp = armutils.get_fp() if os.path.isdir(fp + '/build/compiled/Assets/meshes'): shutil.rmtree(fp + '/build/compiled/Assets/meshes') def invalidate_envmap_data(self, context): fp = armutils.get_fp() if os.path.isdir(fp + '/build/compiled/Assets/envmaps'): shutil.rmtree(fp + '/build/compiled/Assets/envmaps')