from arm.logicnode.arm_nodes import * class MathNode(ArmLogicTreeNode): """Mathematical operations on values.""" bl_idname = 'LNMathNode' bl_label = 'Math' arm_version = 1 @staticmethod def get_enum_id_value(obj, prop_name, value): return obj.bl_rna.properties[prop_name].enum_items[value].identifier @staticmethod def get_count_in(operation_name): return { 'Add': 0, 'Subtract': 0, 'Multiply': 0, 'Divide': 0, 'Sine': 1, 'Cosine': 1, 'Abs': 1, 'Tangent': 1, 'Arcsine': 1, 'Arccosine': 1, 'Arctangent': 1, 'Logarithm': 1, 'Round': 1, 'Floor': 1, 'Ceil': 1, 'Square Root': 1, 'Fract': 1, 'Exponent': 1, 'Max': 2, 'Min': 2, 'Power': 2, 'Arctan2': 2, 'Modulo': 2, 'Less Than': 2, 'Greater Than': 2 }.get(operation_name, 0) def get_enum(self): return self.get('property0', 0) def set_enum(self, value): # Checking the selection of another operation select_current = self.get_enum_id_value(self, 'property0', value) select_prev = self.property0 if select_prev != select_current: # Many arguments: Add, Subtract, Multiply, Divide if (self.get_count_in(select_current) == 0): while (len(self.inputs) < 2): self.add_input('NodeSocketFloat', 'Value ' + str(len(self.inputs))) # 2 arguments: Max, Min, Power, Arctan2, Modulo, Less Than, Greater Than if (self.get_count_in(select_current) == 2): while (len(self.inputs) > 2): self.inputs.remove(self.inputs.values()[-1]) while (len(self.inputs) < 2): self.add_input('NodeSocketFloat', 'Value ' + str(len(self.inputs))) # 1 argument: Sine, Cosine, Abs, Tangent, Arcsine, Arccosine, Arctangent, Logarithm, Round, Floor, Ceil, Square Root, Fract, Exponent if (self.get_count_in(select_current) == 1): while (len(self.inputs) > 1): self.inputs.remove(self.inputs.values()[-1]) self['property0'] = value property0: EnumProperty( items = [('Add', 'Add', 'Add'), ('Multiply', 'Multiply', 'Multiply'), ('Sine', 'Sine', 'Sine'), ('Cosine', 'Cosine', 'Cosine'), ('Max', 'Maximum', 'Max'), ('Min', 'Minimum', 'Min'), ('Abs', 'Absolute', 'Abs'), ('Subtract', 'Subtract', 'Subtract'), ('Divide', 'Divide', 'Divide'), ('Tangent', 'Tangent', 'Tangent'), ('Arcsine', 'Arcsine', 'Arcsine'), ('Arccosine', 'Arccosine', 'Arccosine'), ('Arctangent', 'Arctangent', 'Arctangent'), ('Power', 'Power', 'Power'), ('Logarithm', 'Logarithm', 'Logarithm'), ('Round', 'Round', 'Round'), ('Less Than', 'Less Than', 'Less Than'), ('Greater Than', 'Greater Than', 'Greater Than'), ('Modulo', 'Modulo', 'Modulo'), ('Arctan2', 'Arctan2', 'Arctan2'), ('Floor', 'Floor', 'Floor'), ('Ceil', 'Ceil', 'Ceil'), ('Fract', 'Fract', 'Fract'), ('Square Root', 'Square Root', 'Square Root'), ('Exponent', 'Exponent', 'Exponent')], name='', default='Add', set=set_enum, get=get_enum) @property def property1(self): return 'true' if self.property1_ else 'false' property1_: BoolProperty(name='Clamp', default=False) def __init__(self): array_nodes[str(id(self))] = self def init(self, context): super(MathNode, self).init(context) self.add_input('NodeSocketFloat', 'Value 0', default_value=0.0) self.add_input('NodeSocketFloat', 'Value 1', default_value=0.0) self.add_output('NodeSocketFloat', 'Result') def draw_buttons(self, context, layout): layout.prop(self, 'property1_') layout.prop(self, 'property0') # Many arguments: Add, Subtract, Multiply, Divide if (self.get_count_in(self.property0) == 0): row = layout.row(align=True) column = row.column(align=True) op = column.operator('arm.node_add_input', text='Add Value', icon='PLUS', emboss=True) op.node_index = str(id(self)) op.socket_type = 'NodeSocketFloat' op.name_format = 'Value {0}' column = row.column(align=True) op = column.operator('arm.node_remove_input', text='', icon='X', emboss=True) op.node_index = str(id(self)) if len(self.inputs) == 2: column.enabled = False def draw_label(self) -> str: return f'{self.bl_label}: {self.property0}'