import bpy from bpy.props import * from bpy.types import Node, NodeSocket from arm.logicnode.arm_nodes import * class RandomVectorNode(Node, ArmLogicTreeNode): '''Random vector node''' bl_idname = 'LNRandomVectorNode' bl_label = 'Random (Vector)' bl_icon = 'GAME' def init(self, context): self.inputs.new('NodeSocketFloat', 'Min') self.inputs[-1].default_value = -1.0 self.inputs.new('NodeSocketFloat', 'Max') self.inputs[-1].default_value = 1.0 self.outputs.new('NodeSocketVector', 'Vector') add_node(RandomVectorNode, category='Value')