import bpy from arm.logicnode.arm_nodes import * class SceneNode(ArmLogicTreeNode): """TO DO.""" bl_idname = 'LNSceneNode' bl_label = 'Scene' arm_version = 1 property0_get: PointerProperty(name='', type=bpy.types.Scene) def init(self, context): super(SceneNode, self).init(context) self.add_output('NodeSocketShader', 'Scene') def draw_buttons(self, context, layout): layout.prop_search(self, 'property0_get', bpy.data, 'scenes', icon='NONE', text='') add_node(SceneNode, category=PKG_AS_CATEGORY)