from arm.logicnode.arm_nodes import * class SetVisibleNode(ArmLogicTreeNode): """Use to set if an object is visible.""" bl_idname = 'LNSetVisibleNode' bl_label = 'Set Object Visible' arm_version = 1 property0: EnumProperty( items = [('Object', 'Object', 'Object'), ('Mesh', 'Mesh', 'Mesh'), ('Shadow', 'Shadow', 'Shadow'), ], name='', default='Object') def init(self, context): super(SetVisibleNode, self).init(context) self.add_input('ArmNodeSocketAction', 'In') self.add_input('ArmNodeSocketObject', 'Object') self.add_input('NodeSocketBool', 'Visible') self.add_input('NodeSocketBool', 'Children') self.add_output('ArmNodeSocketAction', 'Out') def draw_buttons(self, context, layout): layout.prop(self, 'property0') add_node(SetVisibleNode, category=PKG_AS_CATEGORY, section='props')