package armory.logicnode; import iron.object.Object; import iron.object.BoneAnimation; import iron.math.Mat4; class GetBoneTransformNode extends LogicNode { public function new(tree: LogicTree) { super(tree); } override function get(from: Int): Mat4 { #if arm_skin var object: Object = inputs[0].get(); var boneName: String = inputs[1].get(); if (object == null) return null; var anim = object.animation != null ? cast(object.animation, BoneAnimation) : null; if (anim == null) anim = object.getParentArmature(object.name); // Get bone in armature var bone = anim.getBone(boneName); return anim.getAbsWorldMat(bone); #end } }