import bpy from bpy.types import Menu, Panel, UIList from bpy.props import * class ArmTraitParamListItem(bpy.types.PropertyGroup): # Group of properties representing an item in the list name = bpy.props.StringProperty( name="Name", description="A name for this item", default="Untitled") class ArmTraitParamList(bpy.types.UIList): def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index): # We could write some code to decide which icon to use here... custom_icon = 'OBJECT_DATAMODE' # Make sure your code supports all 3 layout types if self.layout_type in {'DEFAULT', 'COMPACT'}: #layout.prop(item, "enabled_prop") #layout.label(item.name, icon = custom_icon) layout.prop(item, "name", text="", emboss=False, icon=custom_icon) elif self.layout_type in {'GRID'}: layout.alignment = 'CENTER' layout.label("", icon = custom_icon) class ArmTraitParamListNewItem(bpy.types.Operator): # Add a new item to the list bl_idname = "arm_traitparamslist.new_item" bl_label = "Add a new item" def execute(self, context): if len(context.object.arm_traitlist) == 0: return trait = context.object.arm_traitlist[context.object.arm_traitlist_index] trait.arm_traitparamslist.add() trait.arm_traitparamslist_index = len(trait.arm_traitparamslist) - 1 return{'FINISHED'} class ArmTraitParamListDeleteItem(bpy.types.Operator): # Delete the selected item from the list bl_idname = "arm_traitparamslist.delete_item" bl_label = "Deletes an item" @classmethod def poll(self, context): """ Enable if there's something in the list """ if len(context.object.arm_traitlist) == 0: return False trait = context.object.arm_traitlist[context.object.arm_traitlist_index] return len(trait.arm_traitparamslist) > 0 def execute(self, context): if len(context.object.arm_traitlist) == 0: return trait = context.object.arm_traitlist[context.object.arm_traitlist_index] list = trait.arm_traitparamslist index = trait.arm_traitparamslist_index list.remove(index) if index > 0: index = index - 1 trait.arm_traitparamslist_index = index return{'FINISHED'} class ArmTraitParamListMoveItem(bpy.types.Operator): # Move an item in the list bl_idname = "arm_traitparamslist.move_item" bl_label = "Move an item in the list" direction = bpy.props.EnumProperty( items=( ('UP', 'Up', ""), ('DOWN', 'Down', ""),)) @classmethod def poll(self, context): """ Enable if there's something in the list. """ if len(context.object.arm_traitlist) == 0: return False trait = context.object.arm_traitlist[context.object.arm_traitlist_index] return len(trait.arm_traitparamslist) > 0 def move_index(self): # Move index of an item render queue while clamping it if len(context.object.arm_traitlist) == 0: return trait = context.object.arm_traitlist[context.object.arm_traitlist_index] index = trait.arm_traitparamslist_index list_length = len(trait.arm_traitparamslist) - 1 new_index = 0 if self.direction == 'UP': new_index = index - 1 elif self.direction == 'DOWN': new_index = index + 1 new_index = max(0, min(new_index, list_length)) index = new_index def execute(self, context): if len(context.object.arm_traitlist) == 0: return trait = context.object.arm_traitlist[context.object.arm_traitlist_index] list = trait.arm_traitparamslist index = trait.arm_traitparamslist_index if self.direction == 'DOWN': neighbor = index + 1 #queue.move(index,neighbor) self.move_index() elif self.direction == 'UP': neighbor = index - 1 #queue.move(neighbor, index) self.move_index() else: return{'CANCELLED'} return{'FINISHED'} def register(): bpy.utils.register_class(ArmTraitParamListItem) bpy.utils.register_class(ArmTraitParamList) bpy.utils.register_class(ArmTraitParamListNewItem) bpy.utils.register_class(ArmTraitParamListDeleteItem) bpy.utils.register_class(ArmTraitParamListMoveItem) def unregister(): bpy.utils.unregister_class(ArmTraitParamListItem) bpy.utils.unregister_class(ArmTraitParamList) bpy.utils.unregister_class(ArmTraitParamListNewItem) bpy.utils.unregister_class(ArmTraitParamListDeleteItem) bpy.utils.unregister_class(ArmTraitParamListMoveItem)