#version 450 #ifdef GL_ES precision highp float; #endif in vec2 pos; out vec2 texCoord; const vec2 madd = vec2(0.5, 0.5); void main() { // Scale vertex attribute to [0-1] range texCoord = pos.xy * madd + madd; gl_Position = vec4(pos.xy, 0.0, 1.0); }