package cycles.node; class VectorNode extends Node { public static inline var _x = 0; // Float public static inline var _y = 1; // Float public static inline var _z = 2; // Float public function new() { super(); } public static function create(x:Float, y:Float, z:Float):VectorNode { var n = new VectorNode(); n.inputs.push(FloatNode.create(x)); n.inputs.push(FloatNode.create(y)); n.inputs.push(FloatNode.create(z)); return n; } }