import bpy from bpy.props import * from bpy.types import Node, NodeSocket from arm.logicnode.arm_nodes import * class SceneNode(Node, ArmLogicTreeNode): '''Scene node''' bl_idname = 'LNSceneNode' bl_label = 'Scene' bl_icon = 'GAME' property0 = StringProperty(name='', default='') def init(self, context): self.outputs.new('NodeSocketShader', 'Scene') def draw_buttons(self, context, layout): layout.prop_search(self, 'property0', bpy.data, 'scenes', icon='NONE', text='') add_node(SceneNode, category='Variable')