import bpy from bpy.props import * from bpy.types import Node, NodeSocket from logicnode.arm_nodes import * class SetTransformNode(Node, ArmLogicTreeNode): '''Set transform node''' bl_idname = 'SetTransformNodeType' bl_label = 'Set Transform' bl_icon = 'GAME' def init(self, context): self.inputs.new('NodeSocketShader', "In") self.inputs.new('NodeSocketShader', "Object") self.inputs.new('NodeSocketShader', "Transform") self.outputs.new('NodeSocketShader', "Out") add_node(SetTransformNode, category='Operator')