import arm.utils if arm.is_reload(__name__): arm.utils = arm.reload_module(arm.utils) else: arm.enable_reload(__name__) def morph_pos(vert): rpdat = arm.utils.get_rp() vert.add_include('compiled.inc') vert.add_include('std/morph_target.glsl') vert.add_uniform('sampler2D morphDataPos', link='_morphDataPos', included=True) vert.add_uniform('sampler2D morphDataNor', link='_morphDataNor', included=True) vert.add_uniform('vec4 morphWeights[8]', link='_morphWeights', included=True) vert.add_uniform('vec2 morphScaleOffset', link='_morphScaleOffset', included=True) vert.add_uniform('vec2 morphDataDim', link='_morphDataDim', included=True) vert.add_uniform('float texUnpack', link='_texUnpack') vert.write_attrib('vec2 texCoordMorph = morph * texUnpack;') vert.write_attrib('getMorphedVertex(texCoordMorph, spos.xyz);') def morph_nor(vert, is_bone, prep): vert.write_attrib('vec3 morphNor;') vert.write_attrib('getMorphedNormal(texCoordMorph, vec3(nor.xy, pos.w), morphNor);') if not is_bone: vert.write_attrib(prep + 'wnormal = normalize(N * morphNor);')