import bpy import os import shutil import arm.utils import arm.assets as assets import arm.make_state as state import glob check_dot_path = False def add_armory_library(sdk_path, name): return ('project.addLibrary("' + sdk_path + '/' + name + '");\n').replace('\\', '/') def add_assets(path, quality=1.0): global check_dot_path if check_dot_path and '/.' in path: # Redirect path to local copy armpath = arm.utils.build_dir() + '/compiled/ArmoryAssets/' if not os.path.exists(armpath): os.makedirs(armpath) localpath = armpath + path.rsplit('/')[-1] if not os.path.isfile(localpath): shutil.copy(path, localpath) path = localpath s = 'project.addAssets("' + path + '"'; if quality < 1.0: s += ', { quality: ' + str(quality) + ' }' s += ');\n' return s # Write khafile.js def write_khafilejs(is_play, export_physics, export_navigation, export_ui, is_publish, enable_dce, in_viewport, import_traits, import_logicnodes): global check_dot_path sdk_path = arm.utils.get_sdk_path() wrd = bpy.data.worlds['Arm'] with open('khafile.js', 'w') as f: f.write( """// Auto-generated let project = new Project('""" + arm.utils.safestr(wrd.arm_project_name) + """'); project.addSources('Sources'); """) # TODO: Khamake bug workaround - assets & shaders located in folder starting with '.' get discarded - copy them to project check_dot_path = False if '/.' in sdk_path: check_dot_path = True if not os.path.exists(arm.utils.build_dir() + '/compiled/KhaShaders'): kha_shaders_path = arm.utils.get_kha_path() + '/Sources/Shaders' shutil.copytree(kha_shaders_path, arm.utils.build_dir() + '/compiled/KhaShaders') f.write("project.addShaders('" + arm.utils.build_dir() + "/compiled/KhaShaders/**');\n") # Auto-add assets located in Bundled directory if os.path.exists('Bundled'): for file in glob.glob("Bundled/**", recursive=True): if os.path.isfile(file): assets.add(file) if os.path.exists('Shaders'): for file in glob.glob("Shaders/**", recursive=True): if os.path.isfile(file): assets.add_shader(file) if not os.path.exists('Libraries/armory'): f.write(add_armory_library(sdk_path, 'armory')) if not os.path.exists('Libraries/iron'): f.write(add_armory_library(sdk_path, 'iron')) # Project libraries if os.path.exists('Libraries'): libs = os.listdir('Libraries') for lib in libs: if os.path.isdir('Libraries/' + lib): f.write('project.addLibrary("{0}");\n'.format(lib)) if wrd.arm_audio == 'Disabled': assets.add_khafile_def('arm_no_audio') if export_physics: assets.add_khafile_def('arm_physics') if wrd.arm_physics == 'Bullet': assets.add_khafile_def('arm_bullet') if not os.path.exists('Libraries/haxebullet'): f.write(add_armory_library(sdk_path + '/lib/', 'haxebullet')) if state.target == 'krom' or state.target == 'html5' or state.target == 'node': ammojs_path = sdk_path + '/lib/haxebullet/js/ammo/ammo.js' ammojs_path = ammojs_path.replace('\\', '/') f.write(add_assets(ammojs_path)) elif wrd.arm_physics == 'Oimo': assets.add_khafile_def('arm_oimo') if not os.path.exists('Libraries/oimo'): f.write(add_armory_library(sdk_path + '/lib/', 'oimo')) if export_navigation: assets.add_khafile_def('arm_navigation') if not os.path.exists('Libraries/haxerecast'): f.write(add_armory_library(sdk_path + '/lib/', 'haxerecast')) if state.target == 'krom' or state.target == 'html5': recastjs_path = sdk_path + '/lib/haxerecast/js/recast/recast.js' recastjs_path = recastjs_path.replace('\\', '/') f.write(add_assets(recastjs_path)) if not is_publish: f.write("""project.addParameter("--macro include('armory.trait')");\n""") f.write("""project.addParameter("--macro include('armory.trait.internal')");\n""") if export_physics: f.write("""project.addParameter("--macro include('armory.trait.physics')");\n""") if wrd.arm_physics == 'Bullet': f.write("""project.addParameter("--macro include('armory.trait.physics.bullet')");\n""") else: f.write("""project.addParameter("--macro include('armory.trait.physics.oimo')");\n""") if export_navigation: f.write("""project.addParameter("--macro include('armory.trait.navigation')");\n""") if import_logicnodes: # Live patching for logic nodes f.write("""project.addParameter("--macro include('armory.logicnode')");\n""") if enable_dce: f.write("project.addParameter('-dce full');\n") if in_viewport: assets.add_khafile_def('arm_viewport') import_traits.append('armory.trait.internal.Bridge') import_traits = list(set(import_traits)) for i in range(0, len(import_traits)): f.write("project.addParameter('" + import_traits[i] + "');\n") f.write("""project.addParameter("--macro keep('""" + import_traits[i] + """')");\n""") if state.is_render: assets.add_khafile_def('arm_render') if state.is_render_anim: assets.add_khafile_def('arm_render_anim') if not os.path.exists('Libraries/iron_format'): f.write(add_armory_library(sdk_path + '/lib/', 'iron_format')) shaderload = state.target == 'krom' or state.target == 'html5' if wrd.arm_cache_compiler and shaderload and not is_publish: # Load shaders manually assets.add_khafile_def('arm_shaderload') sceneload = state.target == 'krom' if wrd.arm_play_live_patch and is_play and in_viewport and sceneload: # Scene patch assets.add_khafile_def('arm_sceneload') shader_references = sorted(list(set(assets.shaders))) for ref in shader_references: ref = ref.replace('\\', '/') f.write("project.addShaders('" + ref + "');\n") shader_data_references = sorted(list(set(assets.shader_datas))) for ref in shader_data_references: ref = ref.replace('\\', '/') f.write(add_assets(ref)) asset_references = sorted(list(set(assets.assets))) for ref in asset_references: ref = ref.replace('\\', '/') quality = 1.0 s = ref.lower() if s.endswith('.wav'): quality = wrd.arm_sound_quality elif s.endswith('.png') or s.endswith('.jpg'): quality = wrd.arm_texture_quality f.write(add_assets(ref, quality=quality)) if wrd.arm_sound_quality < 1.0 or state.target == 'html5': assets.add_khafile_def('arm_soundcompress') if wrd.arm_texture_quality < 1.0: assets.add_khafile_def('arm_texcompress') if wrd.arm_play_console: assets.add_khafile_def('arm_debug') f.write("project.addShaders('" + sdk_path + "/armory/Shaders/debug_draw/**');\n") if export_ui: if not os.path.exists('Libraries/zui'): f.write(add_armory_library(sdk_path, 'lib/zui')) p = sdk_path + '/armory/Assets/droid_sans.ttf' f.write(add_assets(p.replace('\\', '/'))) assets.add_khafile_def('arm_ui') if wrd.arm_hscript == 'Enabled': if not os.path.exists('Libraries/hscript'): f.write(add_armory_library(sdk_path, 'lib/hscript')) assets.add_khafile_def('arm_hscript') if wrd.arm_minimize == False: assets.add_khafile_def('arm_json') if wrd.arm_deinterleaved_buffers == True: assets.add_khafile_def('arm_deinterleaved') if wrd.arm_batch_meshes == True: assets.add_khafile_def('arm_batch') if wrd.arm_stream_scene: assets.add_khafile_def('arm_stream') if wrd.arm_skin == 'CPU': assets.add_khafile_def('arm_skin_cpu') elif wrd.arm_skin == 'GPU (Matrix)': assets.add_khafile_def('arm_skin_mat') if arm.utils.get_viewport_controls() == 'azerty': assets.add_khafile_def('arm_azerty') for d in assets.khafile_defs: f.write("project.addDefine('" + d + "');\n") config_text = wrd.arm_khafile if config_text != '': f.write(bpy.data.texts[config_text].as_string()) if state.target == 'android-native': f.write("project.targetOptions.android_native.package = 'org.armory3d.{0}';\n".format(arm.utils.safestr(wrd.arm_project_package))) if wrd.arm_winorient != 'Multi': f.write("project.targetOptions.android_native.screenOrientation = '{0}';\n".format(wrd.arm_winorient.lower())) # if state.target == 'ios': # f.write("project.targetOptions.ios.bundle = 'org.armory3d.{0}';\n".format(arm.utils.safestr(wrd.arm_project_package))) f.write("\n\nresolve(project);\n") # Write Main.hx def write_main(scene_name, resx, resy, is_play, in_viewport, is_publish): wrd = bpy.data.worlds['Arm'] rpdat = arm.utils.get_rp() scene_ext = '.zip' if (bpy.data.scenes[scene_name].arm_compress and is_publish) else '' winmode = str(wrd.arm_winmode) asset_references = list(set(assets.assets)) # TODO: expose Krom.displayWidth() in barmory if in_viewport: winmode = 'Window' #if not os.path.isfile('Sources/Main.hx'): with open('Sources/Main.hx', 'w') as f: f.write( """// Auto-generated package ; class Main { public static inline var projectName = '""" + arm.utils.safestr(wrd.arm_project_name) + """'; public static inline var projectPackage = '""" + arm.utils.safestr(wrd.arm_project_package) + """'; public static inline var projectPath = '""" + arm.utils.get_fp().replace('\\', '\\\\') + """'; public static inline var projectAssets = """ + str(len(asset_references)) + """; public static var projectWindowMode = kha.WindowMode.""" + winmode + """; public static inline var projectWindowResize = """ + ('true' if wrd.arm_winresize else 'false') + """; public static inline var projectWindowMaximize = """ + ('true' if wrd.arm_winmaximize else 'false') + """; public static inline var projectWindowMinimize = """ + ('true' if wrd.arm_winminimize else 'false') + """; public static var projectWidth = """ + str(resx) + """; public static var projectHeight = """ + str(resy) + """; static inline var projectSamplesPerPixel = """ + str(int(rpdat.arm_samples_per_pixel)) + """; static inline var projectVSync = """ + ('true' if wrd.arm_vsync else 'false') + """; static inline var projectScene = '""" + arm.utils.safestr(scene_name) + scene_ext + """'; static var state:Int; #if js static function loadLib(name:String) { kha.LoaderImpl.loadBlobFromDescription({ files: [name] }, function(b:kha.Blob) { untyped __js__("(1, eval)({0})", b.toString()); state--; start(); }); } static function loadLibAmmo(name:String) { kha.LoaderImpl.loadBlobFromDescription({ files: [name] }, function(b:kha.Blob) { var print = function(s:String) { trace(s); }; var loaded = function() { state--; start(); } untyped __js__("(1, eval)({0})", b.toString()); untyped __js__("Ammo({print:print}).then(loaded)"); }); } #end""") if rpdat.rp_gi == 'Voxel GI' or rpdat.rp_gi == 'Voxel AO': f.write(""" public static inline var voxelgiVoxelSize = """ + str(rpdat.arm_voxelgi_dimensions) + " / " + str(rpdat.rp_voxelgi_resolution) + """; public static inline var voxelgiHalfExtents = """ + str(round(rpdat.arm_voxelgi_dimensions / 2.0)) + """; """) f.write(""" public static function main() { iron.object.BoneAnimation.skinMaxBones = """ + str(wrd.arm_skin_max_bones) + """; """) if rpdat.rp_shadowmap_cascades != '1': f.write(""" iron.object.LampObject.cascadeCount = """ + str(rpdat.rp_shadowmap_cascades) + """; iron.object.LampObject.cascadeSplitFactor = """ + str(wrd.arm_shadowmap_split) + """; """) f.write(""" state = 1; #if (js && arm_bullet) state++; loadLibAmmo("ammo.js"); #end #if (js && arm_navigation) state++; loadLib("recast.js"); #end state--; start(); } static function start() { if (state > 0) return; armory.object.Uniforms.register(); if (projectWindowMode == kha.WindowMode.Fullscreen) { projectWindowMode = kha.WindowMode.BorderlessWindow; projectWidth = kha.Display.width(0); projectHeight = kha.Display.height(0); } kha.System.init({title: projectName, width: projectWidth, height: projectHeight, samplesPerPixel: projectSamplesPerPixel, vSync: projectVSync, windowMode: projectWindowMode, resizable: projectWindowResize, maximizable: projectWindowMaximize, minimizable: projectWindowMinimize}, function() { iron.App.init(function() { """) if is_publish and wrd.arm_loadbar: f.write(""" iron.App.notifyOnRender2D(armory.trait.internal.LoadBar.render); """) f.write(""" iron.Scene.setActive(projectScene, function(object:iron.object.Object) { """) # if arm.utils.with_krom() and in_viewport and is_play: if is_play or (state.target == 'html5' and not is_publish): f.write(""" object.addTrait(new armory.trait.internal.SpaceArmory()); """) # Detect custom render path pathpack = 'armory' if os.path.isfile(arm.utils.get_fp() + '/Sources/' + wrd.arm_project_package + '/renderpath/RenderPathCreator.hx'): pathpack = wrd.arm_project_package elif rpdat.rp_driver != 'Armory': pathpack = rpdat.rp_driver.lower() f.write(""" iron.RenderPath.setActive(""" + pathpack + """.renderpath.RenderPathCreator.get()); """) f.write(""" }); }); }); } } """) # Write index.html def write_indexhtml(w, h, is_publish): wrd = bpy.data.worlds['Arm'] rpdat = arm.utils.get_rp() dest = '/html5' if is_publish else '/debug/html5' if not os.path.exists(arm.utils.build_dir() + dest): os.makedirs(arm.utils.build_dir() + dest) with open(arm.utils.build_dir() + dest + '/index.html', 'w') as f: f.write( """ """) if rpdat.rp_stereo or wrd.arm_winmode == 'Fullscreen': f.write(""" """) f.write(""" Armory """) if rpdat.rp_stereo or wrd.arm_winmode == 'Fullscreen': f.write(""" """) else: f.write("""

""") f.write(""" """) def write_compiledglsl(): wrd = bpy.data.worlds['Arm'] rpdat = arm.utils.get_rp() shadowmap_size = 0 if rpdat.rp_shadowmap != 'Off': shadowmap_size = int(rpdat.rp_shadowmap) with open(arm.utils.build_dir() + '/compiled/Shaders/compiled.glsl', 'w') as f: f.write( """#ifndef _COMPILED_GLSL_ #define _COMPILED_GLSL_ const float PI = 3.1415926535; const float PI2 = PI * 2.0; const vec2 shadowmapSize = vec2(""" + str(shadowmap_size) + """, """ + str(shadowmap_size) + """); const float shadowmapCubePcfSize = """ + str(round(wrd.arm_pcfsize * 10000) / 10000) + """; const int shadowmapCascades = """ + str(rpdat.rp_shadowmap_cascades) + """; """) if rpdat.arm_clouds: f.write( """const float cloudsDensity = """ + str(round(wrd.arm_clouds_density * 100) / 100) + """; const float cloudsSize = """ + str(round(wrd.arm_clouds_size * 100) / 100) + """; const float cloudsLower = """ + str(round(wrd.arm_clouds_lower * 1000)) + """; const float cloudsUpper = """ + str(round(wrd.arm_clouds_upper * 1000)) + """; const vec2 cloudsWind = vec2(""" + str(round(wrd.arm_clouds_wind[0] * 1000) / 1000) + """, """ + str(round(wrd.arm_clouds_wind[1] * 1000) / 1000) + """); const float cloudsSecondary = """ + str(round(wrd.arm_clouds_secondary * 100) / 100) + """; const float cloudsPrecipitation = """ + str(round(wrd.arm_clouds_precipitation * 100) / 100) + """; const float cloudsEccentricity = """ + str(round(wrd.arm_clouds_eccentricity * 100) / 100) + """; """) if rpdat.rp_ocean: f.write( """const float seaLevel = """ + str(round(wrd.arm_ocean_level * 100) / 100) + """; const float seaMaxAmplitude = """ + str(round(wrd.arm_ocean_amplitude * 100) / 100) + """; const float seaHeight = """ + str(round(wrd.arm_ocean_height * 100) / 100) + """; const float seaChoppy = """ + str(round(wrd.arm_ocean_choppy * 100) / 100) + """; const float seaSpeed = """ + str(round(wrd.arm_ocean_speed * 100) / 100) + """; const float seaFreq = """ + str(round(wrd.arm_ocean_freq * 100) / 100) + """; const vec3 seaBaseColor = vec3(""" + str(round(wrd.arm_ocean_base_color[0] * 100) / 100) + """, """ + str(round(wrd.arm_ocean_base_color[1] * 100) / 100) + """, """ + str(round(wrd.arm_ocean_base_color[2] * 100) / 100) + """); const vec3 seaWaterColor = vec3(""" + str(round(wrd.arm_ocean_water_color[0] * 100) / 100) + """, """ + str(round(wrd.arm_ocean_water_color[1] * 100) / 100) + """, """ + str(round(wrd.arm_ocean_water_color[2] * 100) / 100) + """); const float seaFade = """ + str(round(wrd.arm_ocean_fade * 100) / 100) + """; """) if rpdat.rp_ssgi == 'SSAO' or rpdat.rp_volumetriclight: scale = 0.5 if rpdat.arm_ssao_half_res else 1.0 f.write( """const float ssaoSize = """ + str(round(wrd.arm_ssao_size * 100) / 100) + """; const float ssaoStrength = """ + str(round(wrd.arm_ssao_strength * 100) / 100) + """; const float ssaoTextureScale = """ + str(scale) + """; """) if rpdat.rp_ssgi == 'RTGI' or rpdat.rp_ssgi == 'RTAO': f.write( """const int ssgiMaxSteps = """ + str(wrd.arm_ssgi_max_steps) + """; const float ssgiRayStep = 0.005 * """ + str(round(wrd.arm_ssgi_step_size * 100) / 100) + """; const float ssgiStrength = """ + str(round(wrd.arm_ssgi_strength * 100) / 100) + """; """) if rpdat.rp_bloom: f.write( """const float bloomThreshold = """ + str(round(wrd.arm_bloom_threshold * 100) / 100) + """; const float bloomStrength = """ + str(round(wrd.arm_bloom_strength * 100) / 100) + """; const float bloomRadius = """ + str(round(wrd.arm_bloom_radius * 100) / 100) + """; """) if rpdat.rp_motionblur != 'Off': f.write( """const float motionBlurIntensity = """ + str(round(wrd.arm_motion_blur_intensity * 100) / 100) + """; """) if rpdat.rp_ssr: f.write( """const float ssrRayStep = """ + str(round(wrd.arm_ssr_ray_step * 100) / 100) + """; const float ssrMinRayStep = """ + str(round(wrd.arm_ssr_min_ray_step * 100) / 100) + """; const float ssrSearchDist = """ + str(round(wrd.arm_ssr_search_dist * 100) / 100) + """; const float ssrFalloffExp = """ + str(round(wrd.arm_ssr_falloff_exp * 100) / 100) + """; const float ssrJitter = """ + str(round(wrd.arm_ssr_jitter * 100) / 100) + """; """) if rpdat.arm_ssrs: f.write( """const float ssrsRayStep = """ + str(round(wrd.arm_ssrs_ray_step * 100) / 100) + """; """) if rpdat.arm_soft_shadows == 'On': f.write( """const int penumbraScale = """ + str(rpdat.arm_soft_shadows_penumbra) + """; const float penumbraDistance = """ + str(rpdat.arm_soft_shadows_distance) + """; """) if rpdat.rp_volumetriclight: f.write( """const float volumAirTurbidity = """ + str(round(wrd.arm_volumetric_light_air_turbidity * 100) / 100) + """; const vec3 volumAirColor = vec3(""" + str(round(wrd.arm_volumetric_light_air_color[0] * 100) / 100) + """, """ + str(round(wrd.arm_volumetric_light_air_color[1] * 100) / 100) + """, """ + str(round(wrd.arm_volumetric_light_air_color[2] * 100) / 100) + """); """) if rpdat.rp_autoexposure: f.write( """const float autoExposureStrength = """ + str(wrd.arm_autoexposure_strength) + """; """) # Compositor if wrd.arm_letterbox: f.write( """const float compoLetterboxSize = """ + str(round(wrd.arm_letterbox_size * 100) / 100) + """; """) if wrd.arm_grain: f.write( """const float compoGrainStrength = """ + str(round(wrd.arm_grain_strength * 100) / 100) + """; """) if bpy.data.scenes[0].cycles.film_exposure != 1.0: f.write( """const float compoExposureStrength = """ + str(round(bpy.data.scenes[0].cycles.film_exposure * 100) / 100) + """; """) if wrd.arm_fog: f.write( """const float compoFogAmountA = """ + str(round(wrd.arm_fog_amounta * 100) / 100) + """; const float compoFogAmountB = """ + str(round(wrd.arm_fog_amountb * 100) / 100) + """; const vec3 compoFogColor = vec3(""" + str(round(wrd.arm_fog_color[0] * 100) / 100) + """, """ + str(round(wrd.arm_fog_color[1] * 100) / 100) + """, """ + str(round(wrd.arm_fog_color[2] * 100) / 100) + """); """) if len(bpy.data.cameras) > 0 and bpy.data.cameras[0].dof_distance > 0.0: f.write( """const float compoDOFDistance = """ + str(round(bpy.data.cameras[0].dof_distance * 100) / 100) + """; const float compoDOFFstop = """ + str(round(bpy.data.cameras[0].gpu_dof.fstop * 100) / 100) + """; const float compoDOFLength = 160.0; """) # str(round(bpy.data.cameras[0].lens * 100) / 100) if rpdat.rp_gi == 'Voxel GI' or rpdat.rp_gi == 'Voxel AO': halfext = round(rpdat.arm_voxelgi_dimensions / 2.0) f.write( """const ivec3 voxelgiResolution = ivec3(""" + str(rpdat.rp_voxelgi_resolution) + """, """ + str(rpdat.rp_voxelgi_resolution) + """, """ + str(int(int(rpdat.rp_voxelgi_resolution) * float(rpdat.rp_voxelgi_resolution_z))) + """); const vec3 voxelgiHalfExtents = vec3(""" + str(halfext) + """, """ + str(halfext) + """, """ + str(round(halfext * float(rpdat.rp_voxelgi_resolution_z))) + """); const float voxelgiDiff = """ + str(round(wrd.arm_voxelgi_diff * 100) / 100) + """; const float voxelgiSpec = """ + str(round(wrd.arm_voxelgi_spec * 100) / 100) + """; const float voxelgiOcc = """ + str(round(wrd.arm_voxelgi_occ * 100) / 100) + """; const float voxelgiEnv = """ + str(round(wrd.arm_voxelgi_env * 100) / 100) + """; const float voxelgiStep = """ + str(round(wrd.arm_voxelgi_step * 100) / 100) + """; const float voxelgiRange = """ + str(round(wrd.arm_voxelgi_range * 100) / 100) + """; const float voxelgiOffsetDiff = """ + str(round(wrd.arm_voxelgi_offset_diff * 100) / 100) + """; const float voxelgiOffsetSpec = """ + str(round(wrd.arm_voxelgi_offset_spec * 100) / 100) + """; const float voxelgiOffsetShadow = """ + str(round(wrd.arm_voxelgi_offset_shadow * 100) / 100) + """; const float voxelgiOffsetRefract = """ + str(round(wrd.arm_voxelgi_offset_refract * 100) / 100) + """; """) if rpdat.rp_sss_state == 'On': f.write( """const float sssWidth = """ + str(wrd.arm_sss_width / 10.0) + """; """) # Skinning if wrd.arm_skin.startswith('GPU'): f.write( """const int skinMaxBones = """ + str(wrd.arm_skin_max_bones) + """; """) f.write("""#endif // _COMPILED_GLSL_ """) def write_traithx(class_name): wrd = bpy.data.worlds['Arm'] package_path = arm.utils.get_fp() + '/Sources/' + arm.utils.safestr(wrd.arm_project_package) if not os.path.exists(package_path): os.makedirs(package_path) with open(package_path + '/' + class_name + '.hx', 'w') as f: f.write( """package """ + arm.utils.safestr(wrd.arm_project_package) + """; class """ + class_name + """ extends iron.Trait { \tpublic function new() { \t\tsuper(); \t\t// notifyOnInit(function() { \t\t// }); \t\t// notifyOnUpdate(function() { \t\t// }); \t\t// notifyOnRemove(function() { \t\t// }); \t} } """) def write_canvasjson(canvas_name): canvas_path = arm.utils.get_fp() + '/Bundled/canvas' if not os.path.exists(canvas_path): os.makedirs(canvas_path) with open(canvas_path + '/' + canvas_name + '.json', 'w') as f: f.write( """{ "name": "untitled", "x": 0.0, "y": 0.0, "width": 960, "height": 540, "elements": [], "assets": [] }""") def write_canvasprefs(canvas_path): sdk_path = arm.utils.get_sdk_path() prefs_path = sdk_path + 'armory/tools/armorui/krom/prefs.json' with open(prefs_path, 'w') as f: f.write( '{ "path": "' + canvas_path.replace('\\', '/') + '" }')