#version 450 uniform sampler2D tex0; uniform sampler2D tex1; uniform sampler2D tex2; in vec2 texCoord; out vec4 fragColor[3]; void main() { fragColor[0] = textureLod(tex0, texCoord, 0.0); fragColor[1] = textureLod(tex1, texCoord, 0.0); fragColor[2] = textureLod(tex2, texCoord, 0.0); }