import shutil import bpy import os import json from bpy.types import Menu, Panel, UIList from bpy.props import * class ListAnimationTraitItem(bpy.types.PropertyGroup): # Group of properties representing an item in the list name = bpy.props.StringProperty( name="Name", description="A name for this item", default="Untitled") enabled_prop = bpy.props.BoolProperty( name="", description="A name for this item", default=True) start_prop = bpy.props.IntProperty( name="Start", description="A name for this item", default=0) end_prop = bpy.props.IntProperty( name="End", description="A name for this item", default=0) class MY_UL_AnimationTraitList(bpy.types.UIList): def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index): # We could write some code to decide which icon to use here... custom_icon = 'OBJECT_DATAMODE' # Make sure your code supports all 3 layout types if self.layout_type in {'DEFAULT', 'COMPACT'}: layout.prop(item, "enabled_prop") #layout.label(item.name, icon = custom_icon) layout.prop(item, "name", text="", emboss=False, icon=custom_icon) elif self.layout_type in {'GRID'}: layout.alignment = 'CENTER' layout.label("", icon = custom_icon) def initObjectProperties(): bpy.types.Object.my_animationtraitlist = bpy.props.CollectionProperty(type = ListAnimationTraitItem) bpy.types.Object.animationtraitlist_index = bpy.props.IntProperty(name = "Index for my_list", default = 0) class LIST_OT_AnimationTraitNewItem(bpy.types.Operator): # Add a new item to the list bl_idname = "my_animationtraitlist.new_item" bl_label = "Add a new item" def execute(self, context): bpy.context.object.my_animationtraitlist.add() bpy.context.object.animationtraitlist_index += 1 return{'FINISHED'} class LIST_OT_AnimationTraitDeleteItem(bpy.types.Operator): # Delete the selected item from the list bl_idname = "my_animationtraitlist.delete_item" bl_label = "Deletes an item" @classmethod def poll(self, context): """ Enable if there's something in the list """ return len(bpy.context.object.my_animationtraitlist) > 0 def execute(self, context): list = bpy.context.object.my_animationtraitlist index = bpy.context.object.animationtraitlist_index list.remove(index) if index > 0: index = index - 1 bpy.context.object.animationtraitlist_index = index return{'FINISHED'} class LIST_OT_AnimationTraitMoveItem(bpy.types.Operator): # Move an item in the list bl_idname = "my_animationtraitlist.move_item" bl_label = "Move an item in the list" direction = bpy.props.EnumProperty( items=( ('UP', 'Up', ""), ('DOWN', 'Down', ""),)) @classmethod def poll(self, context): """ Enable if there's something in the list. """ return len(bpy.context.object.my_animationtraitlist) > 0 def move_index(self): # Move index of an item render queue while clamping it index = bpy.context.object.animationtraitlist_index list_length = len(bpy.context.object.my_animationtraitlist) - 1 new_index = 0 if self.direction == 'UP': new_index = index - 1 elif self.direction == 'DOWN': new_index = index + 1 new_index = max(0, min(new_index, list_length)) index = new_index def execute(self, context): list = bpy.context.object.my_animationtraitlist index = bpy.context.object.animationtraitlist_index if self.direction == 'DOWN': neighbor = index + 1 #queue.move(index,neighbor) self.move_index() elif self.direction == 'UP': neighbor = index - 1 #queue.move(neighbor, index) self.move_index() else: return{'CANCELLED'} return{'FINISHED'} def register(): bpy.utils.register_module(__name__) initObjectProperties() def unregister(): bpy.utils.unregister_module(__name__)