import bpy from bpy.props import * from bpy.types import Node, NodeSocket from arm.logicnode.arm_nodes import * def remove_extra_inputs(self, context): if not any(p == self.property0 for p in ['Or', 'And']): while len(self.inputs) > self.min_inputs: self.inputs.remove(self.inputs[-1]) class GateNode(Node, ArmLogicTreeNode): '''Gate node''' bl_idname = 'LNGateNode' bl_label = 'Gate' bl_icon = 'CURVE_PATH' property0: EnumProperty( items = [('Equal', 'Equal', 'Equal'), ('Almost Equal', 'Almost Equal', 'Almost Equal'), ('Greater', 'Greater', 'Greater'), ('Greater Equal', 'Greater Equal', 'Greater Equal'), ('Less', 'Less', 'Less'), ('Less Equal', 'Less Equal', 'Less Equal'), ('Or', 'Or', 'Or'), ('And', 'And', 'And')], name='', default='Equal', update=remove_extra_inputs) min_inputs = 3 property1: FloatProperty(name='Tolerance', description='Precision for float compare', default=0.0001) def __init__(self): array_nodes[str(id(self))] = self def init(self, context): self.inputs.new('ArmNodeSocketAction', 'In') self.inputs.new('NodeSocketShader', 'Value') self.inputs.new('NodeSocketShader', 'Value') self.outputs.new('ArmNodeSocketAction', 'True') self.outputs.new('ArmNodeSocketAction', 'False') def draw_buttons(self, context, layout): layout.prop(self, 'property0') if self.property0 == 'Almost Equal': layout.prop(self, 'property1') if any(p == self.property0 for p in ['Or', 'And']): row = layout.row(align=True) op = row.operator('arm.node_add_input', text='New', icon='PLUS', emboss=True) op.node_index = str(id(self)) op.socket_type = 'NodeSocketShader' op2 = row.operator('arm.node_remove_input', text='', icon='X', emboss=True) op2.node_index = str(id(self)) add_node(GateNode, category='Logic')