import bpy from bpy.props import * from bpy.types import Node, NodeSocket from arm.logicnode.arm_nodes import * class VectorFromTransformNode(Node, ArmLogicTreeNode): '''Vector from transform node''' bl_idname = 'LNVectorFromTransformNode' bl_label = 'Vector From Transform' bl_icon = 'QUESTION' property0: EnumProperty( items = [('Up', 'Up', 'Up'), ('Right', 'Right', 'Right'), ('Look', 'Look', 'Look'), ('Quaternion', 'Quaternion', 'Quaternion')], name='', default='Look') def init(self, context): self.inputs.new('NodeSocketShader', 'Transform') self.outputs.new('NodeSocketVector', 'Vector') def draw_buttons(self, context, layout): layout.prop(self, 'property0') add_node(VectorFromTransformNode, category='Value')